Nexuiz is based on the Darkplaces engine. The darkplaces engine is an advanced Quake1 engine developed mainly by Forest “LordHavoc” Hale, who has been working with the Quake1 engine for many years.
A few of Darkplaces main features are Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. Because Nexuiz is based on the Quake1 engine, its source code along with its content is entirely GPL.Nexuiz focuses on bringing the FPS back to the basics with quick, lethal battles and balanced weaponry. As of the current release there are 9 weapons and 24 official maps, as well as 15 player models, with an average of 2 skins each.
Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz supports most, if not all, Quake modifications (although with varying functionality). Currently there are a few custom mods and maps used.
35 Map Pack
This is a community map pack compiled by Strahlemann. It includes 35 maps, and a campaign mode for the user to fight through. The map pack includes Quake3 communtiy maps, Nexuiz community maps, and some new maps from Nexuiz developers. Credit is given for all of the authors. To install it just unzip the file into your main Nexuiz directory.
Download the map pack (108.27MB).
System Requirements:
Windows 2000/XP/Vista (32-bit or 64-bit)
Mac OS X 10.4 or better (PPC or x86)
Linux Kernel 2.2 or better with glibc
High Quality – Realtime lights and shadows on, bloom on, high detailed maps, 1024×768 or higher res
A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500
9600ati or 5700fx
256 mb of ram
Low Quality – no realtime lights, no bloom
800mhz
Geforce Video card min
256 mb of ram
What’s New in version 2.5:
Completely redone HUD and user adjustable scoreboard
Totally rewritten Client/Server communication to cut the bandwidth usage in half
New gamemode “Race”. Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
Map editor NetRadiant included
Improved all effects for eye candy and tweakability
All maps recompiled with external lightmaps which allow for much crisper shadows
Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
Added support for video capture to OggTheora
Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
Fixed a crash with ATI drivers on shutdown or vid_restart
Fixed several problems with lagging gameplay/crashes/wrong display of effects
Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
Better visual display of carried items (Strength, Shield, flags and keys)
Better parental guidance support with cl_gentle and cl_nogibs
Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/…, nospectators, records, cointoss)
Added some effects customization options like cl_casings, cl_weaponpriority
Many more map entities allowing for more dynamic maps
Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game
For a more complete list of changes see: https://sourceforge.net/project/shownotes.php?release_id=672474&group_id=81584