The Battle for Wesnoth 1.6

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.Features:

Build up a formidable fighting force, starting from a single leader and a small amount of gold.
Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
Experienced units gain powerful new abilities as they advance.
Several multi-player options available, including internet play.
Scores of different custom-designed maps, and unlimited random maps.
Hundreds of campaign scenarios available for download via a simple in-game procedure.
´Fog of war´ feature available for a true test of generalship.
Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
Excellent language support – 35 different languages currently available.
GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible.

Downloads are available for the source code and other supported Operating Systems at the developer´s website.

What’s New in version 1.6:

Campaigns:
Under the Burning Suns: All portraits now have a transparent background (bug #13135)

Graphics:
New or updated unit graphics for the Mermaid Priestess and Enchantress unit lines

Language and i18n:
updated translations: Finnish, French, German, Lithuanian, Polish, Portuguese (Brazil), Russian, Slovak, Spanish

User interface:
Grey game titles out when we’re missing the era
Fix a dialog size problem returning invalid sizes (bug #13203)

WML Engine:
Increase the map size limit to 1000 by 1000
Added an ‘always_display’ key to [advancement] to make it possible to show the advance dialog even with just one option.
weapon filters now recognize the id= attribute of specials (bug #13193)

Miscellaneous and bug fixes:
Fixed bug #13204: NR: Death event doesn’t re-spawn Malifor as expected
Fixed bug #13198: Corrupt replay in MP
Fixed bug #13199: Map generation in mp fails when hills and size of hills sliders are at max
Fixed bug #13179: Unit’s move have sometimes a jumpy start
Stop resetting the alternate default zoom level after each reload

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