Scorched 3D v43.1c

Scorched 3D is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth “The Mother Of All Games”. Scorched 3D adds amongst other new features a 3D island environment and LAN and Internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris, etc.) operating systems. You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).

At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. That´s basically it. But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans. There´s a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or there´s only one person left), you get to buy stuff using the prize money you won from previous matches.

What´s new version 43.1c:

Fixed server and client calculating auto balance differently.
Money formatting changed so larger numbers are easier to read
Added AI logging to enable AI debugging
Camera mode is not reset between rounds when only AIs are playing
Count down sound for shot timer
Made text sound less obtrusive
Followed shots now don’t flicker when being followed
Tank/shield health not shown in some of the camera views
Action camera won’t follow ship shots
Old sight position is now correctly centred on the gun
Added option for tank/tree reflections for high end computers
Added option for particle reflections for high end computers
Restricted view setting is now persistent
Fuel position landscape indicator now goes away as soon as the fuel is used
The buy and shot timers take account of the latency

Download (47.15MB)

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