Although comparable to Earth2150 in many significant aspects, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method.
What’s New in version 2.2.4:
General:
Fix: Indirect fire weapons can no longer use sensors to fire at targets the sensor cannot see. (r8177)
Fix: Improved error handling in some cases – try to avoid crashing (ticket:962)
Fix: Bug in map renderer that would cause non-power of two maps to display wrongly. (r8208)
Fix: Added support for ATI-specific two-sided stencil extension. Will decrease CPU usage on ATI cards. (r8185)
Fix: Correctly handle savegame names (ticket:981, r8227, r8246)
Campaign:
Fix: Improve anti-air and make it more like the original by making AA shots homing like in skirmish (r8258)
Multiplayer:
Change: Data integrity check is added. This will break network connectivity with 2.2.3. (r8205, ticket:961)
Balancing – skirmish (r8262):
Most projectiles 1.5x faster to reduce sync problems
Mini-Rocket Artillery renamed Mini-Rocket Array
MRL Emplacement renamed Mini-Rocket Battery
Angel Missile renamed Seraph Missile Array
Angel Missile Battery renamed Short-Range Missile Battery
Hurricane splash increased 10 -> 30
Cyclone splash increased 40 -> 60
Whirlwind splash increased 30 -> 50
Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
Stormbringer damage increased 140 -> 180
All lasers now have 80%-80% accuracy
Plasmite Bomb weight increased 8000 -> 12000
Mini-pod can hit air targets
Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
Artillery to hover multiplier decreased from 110% to 100%
Artillery to tracks multiplier decreased from 65% to 50%
Artillery to half-tracks multiplier decreased from 80% to 70%
Artillery to wheels multiplier decreased from 95% to 90%
Anti-tank to hover multiplier decreased from 100% to 90%
AP to hard multiplier increased from 45% to 50%
Seraph Missile Array range increased from 5-11 to 5-14
Command Center must be built before MG tower can be researched
Truck HP decreased 50 -> 25
Truck weight increased 600 -> 800
Inferno bunker research price 150 -> 125
Plasmite bunker research price 150 -> 125
Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6