Warzone 2100 v2.2.4

Warzone 2100 is a 3D real-time strategy game, developed by Pumpkin Studios (Archived website) and published by Eidos-Interactive. In late 2004 Warzone was released by its copyright holders, Eidos-Interactive, to the public under the GNU General Public License and the Warzone 2100 Resurrection Project was born.

Although comparable to Earth2150 in many significant aspects, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method.

What’s New in version 2.2.4:

General:
Fix: Indirect fire weapons can no longer use sensors to fire at targets the sensor cannot see. (r8177)
Fix: Improved error handling in some cases – try to avoid crashing (ticket:962)
Fix: Bug in map renderer that would cause non-power of two maps to display wrongly. (r8208)
Fix: Added support for ATI-specific two-sided stencil extension. Will decrease CPU usage on ATI cards. (r8185)
Fix: Correctly handle savegame names (ticket:981, r8227, r8246)

Campaign:
Fix: Improve anti-air and make it more like the original by making AA shots homing like in skirmish (r8258)

Multiplayer:
Change: Data integrity check is added. This will break network connectivity with 2.2.3. (r8205, ticket:961)
Balancing – skirmish (r8262):
Most projectiles 1.5x faster to reduce sync problems
Mini-Rocket Artillery renamed Mini-Rocket Array
MRL Emplacement renamed Mini-Rocket Battery
Angel Missile renamed Seraph Missile Array
Angel Missile Battery renamed Short-Range Missile Battery
Hurricane splash increased 10 -> 30
Cyclone splash increased 40 -> 60
Whirlwind splash increased 30 -> 50
Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
Stormbringer damage increased 140 -> 180
All lasers now have 80%-80% accuracy
Plasmite Bomb weight increased 8000 -> 12000
Mini-pod can hit air targets
Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
Artillery to hover multiplier decreased from 110% to 100%
Artillery to tracks multiplier decreased from 65% to 50%
Artillery to half-tracks multiplier decreased from 80% to 70%
Artillery to wheels multiplier decreased from 95% to 90%
Anti-tank to hover multiplier decreased from 100% to 90%
AP to hard multiplier increased from 45% to 50%
Seraph Missile Array range increased from 5-11 to 5-14
Command Center must be built before MG tower can be researched
Truck HP decreased 50 -> 25
Truck weight increased 600 -> 800
Inferno bunker research price 150 -> 125
Plasmite bunker research price 150 -> 125
Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6

Download (47.83MB)

Archive